Region Editor

Features

While working on implementing custom maps, I found that region editors online were obsolete and non-functional. Since I have quite a bit of region work to do, I decided to design a new region editor for RunUO. This project was just completed today and even though I have tested every feature, there may be scenarios I just didn’t plan for. If you run into any bugs, please let me know and I will correct them.

[]

WorldForge

Features

Program to edit files from mapX.mul files.

Screenshots

Downloads

  • radmap_worldforge141.zip – RadStar’s version to edit files from map0.mul to map5.mul.
  • WorldForge.zip – Original program to edit map0, map2 and map3.mul files (Delphi source code included).
[]

UOFiddler

Features

Based on Ultima SDK its an Tool to view and alter almost every 2d Client file.

The application once connected to your client files allows a variety of options for visualizing the UO client data.

  • Multis – Multi List with Compenent Details for each
  • Animations – Animation frama data
  • Items – Item List
  • Land Tiles – Land Tile List
  • Texture – Texture List
  • Gumps – List of Available Gump Components.
  • Sounds – Sound list
  • Hue – Hue List
  • Fonts – Client Fonts
  • CliLoc – Client Localization Data
  • Map – Map Data
  • Light – Light Sources
  • Speech – Speech Data
  • Skills – Skill Data
  • Animdata – Item Animation Data
  • MultiMap/Facets – Multimap Data (Used for Tmaps)
  • Dress – Player Body Dress Data
  • TileData – Item Tile Data
  • RadarColor – Color Data for Radar Visualization
  • SkillGrp – Default Skill Groupings

Screenshots

[]

Gump Studio

Features

This program allows you to build gump and then save them as file or scripts for use in your server (Sphere, RunUO, …)

Screenshots

Downloads

  • GumpStudio_1_8_R3.zip
  • GumpStudio_1_8_R3_quinted-02 – 1.8q.02
    • There is very usefull tool called “Gump Studio” maded by Bradley Uffner. But it has little problem that is critical for me – it crashed if you try to use сyrillic alphabet. That was there reason why this moddification appears. As it appeared Author was greedy for chars cache and limit it little more then 1000 chars, that cause exception as сyrillic alphabet in unicode use codes 1025 and 1040-1105, so after I encrease cach size to 1120 the problem was solved. (If someone will need use chars above 1120 – write, it’s easy to encrease it more). Also i made this changes:
      • Add property “Partial Hue” for Labels, as client in most cases use this behaviour.
      • Add property “Unicode” for labels, that switch using fonts between ASCII and Unicode.
      • Add all UO fonts (13 unicode and 10 ASCII, originaly there where only 3 fonts).
      • Add HS support, so it’s possible to use items ID with indexex up to 0x10000.
      • Increased working area from 800×600 up to 1600×1200. This allows to designe large gumps.
      • Fixed bug with changing client path (by default GumpStudio first checked registery, so if you have installed client it becomes impossible to load mul files from custom path)

Others


Historical Comments

Artax (2019-04-13):

[]

CentrED+

Features

“CentrEd+” is the modified map and statics CentrEd editor of the last version 0.6.1 (by Andreas Schneider). Main advantages of “CentrEd+” are: better client data files support, group filtering for tiles, new tools, brushes, multi objects, runuo integration, updated and improved multi languageinterface, many other new features. The editor is the client-server application so it’s possible to edit and look through the maps for different people at the same time, besides the program allows to work with maps of any size. Originaly this modification was made espesially for the Quintessence server, but now after rather big work it’s able for all UO commnunity.

[]

CentrED

CentrED stands for Centralized Editing. It is a Client/Server based map editor for Ultima™ Online.
The intention behind this is, that the only available GodClient is rather old and was never really supported by any server emulator (at least not that I know), but I wanted the ability for several people to work on the terrain and statics together, without having to constantly transfer their current state.

Features

  • Complete serverside map. All blocks are transfered on request.
  • Modify Terrain
  • Add, delete, move and hue Statics
  • Change the altitude of Terrain and Statics
  • Account management with four accesslevels (None, Viewer, Normal and Administrator)
  • Restrict clients write access to specified regions (some sort of group management)
  • Integrated Chat
  • Client list with ability to jump to other clients position
  • Virtual Layer to ease working on roofs or in black areas
  • Large scale editing (move/copy, delete, draw, insert whole areas of the map)
  • Easily jump to locations stored in a list or via the radar view of the whole map
  • Ability to undo the last set of changes
  • Preview changes before actually performing them
  • Renders the map similar to the UO Client
  • Shows animated tiles
  • Show different light level and display light sources
  • Support as many different Statics as the TileData file can hold
  • Server and Client for 32bit Windows and Linux

Screenshots

[]