The
tree on the left side of the window is the
structure that defines the hierarchy of the
locations for a given facet. The root node
of the tree is the facet node and it will
not be displayed on the gump. There are two
types of nodes:
- Location nodes: those nodes correspond
to options on that gump that will actually
take you to the specified location
- Category nodes: these nodes correspond
to options that will open a submenu
When you add a node to the facet or to
a category node, it's a neutral node and
it's type is defined by what you do next.
If you add sub-nodes it will become a
category, while if you set a point using
the map it will become a location node.
In order to set a target point for your
location select a node with no child nodes,
then click the Set Point button. Finally
click your desired location on the map.
If you want to modify the existing point,
just do the same. Hit the button and then
target on the map.
The Go button will test the location by
sending the [Go x y z command to your Ultima
Online window. Nothing will happen if there
is no game window open.
The rest is pretty straightforward. You
can delete any entry by pressing the delete
button and the root note can only be a category
node. |